![]() ![]() In Emulation Settings > GS Window, change Zoom to 100.20 to remove some garbage from the edges of the screen. Ensure Blending Accuracy is set to at least Basic, and Conservative Buffer Allocation is checked. ![]() Run the game in OpenGL mode for proper brightness. Good emulation these days, game ran mostly full speed at 6x native resolution with no speedhacks, but a handful of tracks needed the resolution to be reduced to 4x. You can only fix this issue by deleting GT4 game save from memcard browser and load the savestate and save the game, but you will lose all cars except the current one that you had drive.Ĭompleted a large chunk of the game. Also, be warned that continuous loading savestate will causing the game unable to perform save, citing the game save is corrupt. License test bug happens on license iB-5 where you may require to disable automatic gamefixes first. Meanwhile, software mode requires a strong CPU with at least 6 core and above to emulate properly, CPU usage on all cores are at about 50%-60%. Note that GSDX hardware mode had a graphical bug where the wheel ri ms are being offset, resulting a shaky wheel when viewed under replay, software mode are unaffected. Runs at full speed, both software and hardware mode. Game works perfectly with a Microsoft Xbox 360 Wireless Controller for Windows. Any settings I didn't note to the left are at default/recommended. 60 FPS 100% of the time for both menus and sim tracked using RTSS. This can provide a noticeable speedup in any game running in software mode, but beware that only native resolution can be used.īIOS: USA v01.60 ().
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