![]() ![]() CS:GO simply isn't nearly as good of a game on tickrate 64 as it is on 128, and that should already be enough reason for Valve to do it. Regardless of how much money it'd cost them to upgrade their server hardware to make their matchmaking servers use tickrate 128, they absolutely need to do it. Valve really must stop pinching pennies here. $400 seems like a little much for defuse kits Likely that would offset the little gains of having more time to defuse. Though people will argue it'd make maps more counter-terrorist sided, you need to remember that teams currently only buy a few kits per team - if it were to cost less, more players would buy them instead of grenades in low money buys, which could mean the defense wouldn't use as many nades to afford more kits. It would make sense to lower the price by at least a $100, thus making it easier for the counter-terrorists to afford them. It's offset by not needing to buy bullets, but that cost has only been included in the AK-47's pricing for terrorists. It cost $200 in both previous Counter-Strike versions, while now the price has been doubled. I'm not sure if Valve wants to remove that last feature, but if the weapon cost were to be increased, it could again balance everything out.Ĭurrently one kill on the pistol round gives you enough money to buy the $1,700 Scout on round two - what if instead the weapon cost $2,000, thus making it harder to afford?įinally, the defuse kit's pricing doesn't really make sense. Adjust its cost to $500, which these top level professionals also agreed with, and you will see a drop in usage, hopefully balancing things out.Īdditionally the Scout makes effective second round buys on the defensive side too easy on maps such as de_mirage, de_dust2 and de_overpass with long areas that you can effectively control by jumping behind corners and with the ability to shoot accurately mid-air. CZ-75's biggest strength as things now stand is that it only costs $300 - which means it's worth buying on nearly every single save round. I propose that instead of making the weapon itself weaker, we simply make it more expensive. What people don't agree on is how to nerf it in a way that makes sense, especially as fans currently enjoy the fact that more save rounds are now won, which then makes the game more interesting to them. Currently the CZ-75 is overpowered, and everyone agrees on that. ![]() I had a conversation together with Wiktor "TaZ" Wojtas and Christopher "GeT_RiGhT" Alesund about these issues last week on Twitter. How could Valve quickly improve our game? ![]()
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