Just making real eye contact could enhance that feeling of presence, and it would be fun to see goofy interactions built around a wink or batting your eyelashes or even a staring contest. Partner characters could provide contextual dialogue based on where you're looking ("Not that switch, the other one!", "Who you lookin' at?", "Hey, my eyes are up here!"). And will eye-tracking recognize squinting? If so, maybe that could be used to bring certain details into clearer focus, or to zoom in.īut what could be really cool is what eye-tracking could do to enhance interactions with NPCs, to further bring them to life in ways that enhance the feeling of being present in another reality. You could also stare at something for a couple seconds to unlock data on it (à la Metroid Prime), or maybe there's some kind of pseudo "retinal scan" mechanic to open a door. Maybe even close your eyes and use sounds and haptics to "blind fight" to avoid being fooled by visual illusions. Hell, you could aim laser eyes as Superman, move objects to wherever you're looking as a Jedi (or as Magneto!), or close your eyes as Indiana Jones to avoid having an opened Ark of the Covenant melt your face off. It should also be possible to use eye-tracking to assist with aiming or even locomotion (look somewhere and hold a button to move there). There are natural limitations to the kinds of gameplay mechanics you could base around the feature, but already we're hearing about games using it for menu navigation (Horizon: CotM), weapon selection (Firewall Ultra), triggering enemy movement (Switchback VR) and cluing you into interactive objects (Moss). In looking into all the upcoming games and hearing about PSVR2 hands-on experiences, one thing that has me really interested is eye-tracking. Paper Beast for example is one of my favorite PS VR games and I highly doubt we're gonna see it ported over given that by all accounts the game bombed, but it's a sacrifice I'm willing to make if it's for the good of the platform (and Paper Beast in particular still has a PC VR version, so not a huge deal). Of course, what sucks is that inevitably not every game is going to be ported over. This is generally a limitation of most BC solutions yes, but in VR visuals and performance are especially more important than on flatscreen, not to mention that PS4 games are far closer to PS5 ones than PS VR games will be to VR2. Resident Evil 7 next to a native version of Resident Evil 8 is just not going to be able to compare visually, and neither is basically any other game compared to proper VR2 versions.
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