![]() If you're slow enough, a gigantic disaster happens and you have to deal with it or the world ends. If you don't fight the bad guys, towns will fall apart and characters will die. There is a lot of cool stuff in Avernum 3 that was quite innovative when it came out, and I can't remember any games doing those things back then. I suppose when I say that all of my ideas are stolen I'm partly joking. A big upgrade from Exile 3, but it doesn't work so good on 2018 computers. ![]() I left almost everything alone.Īvernum 3. However, when I do a remaster, I need to trust my younger self. I was a lot looser and sillier when I was young. There's a reasonable amount of it that I'm sure I wouldn't do if I wrote it now. (Actually, I still think this idea is terrific.) A whole chapter where the enemies are giant cockroaches. A giant dungeon themed after old karate movies. Since I had so much space to fill and I was still young and crazy enough to feel free to do things that were genuinely dumb, this game has a lot of weird, silly stuff in it. I've written it three times now, and each time I have despaired that I would ever finish it. This resulted in Exile 3 being the biggest game we've ever written, by far. ![]() The logo is 2 chubby guys with bad posture sensually hugging a floppy disk.įrom the Elder Scrolls games, I was inspired to write a huge game with tons and tons of towns. It's knowing which tools to not steal, which ones to steal, and how to assemble them together to makes a real craftsman.Ĭomputer Gaming World called Exile 3 the best shareware game of the year. ![]() Here's the thing about stealing ideas: Everyone does it. I played every game that was popular at the time, stole the very best idea from each, and synthesized them all into one coherent title. So I did what I usually do when I want to design something good. I decided that I was really going to stretch my wings. (You didn't have to be an Amazon employee with a mega-salary to live in Seattle then.)Īt that point, I'd been writing shareware for two years, was starting to feel a tiny bit confident and comfortable. It was a modest living, but entirely adequate for a 26 year old in Seattle. When I started Exile 3, I'd already put out Exile and Exile 2, and they'd sold well enough for me to go full-time. This is a brief story of writing a game that did really well and figuring out how to deal with it.Įxile 3: Ruined World. If my email is to be believed, a lot of people want it. Then, this week, twenty years after its first release, we shipped Avernum 3: Ruined World, the second remaster of this title. In 2002, I remastered the game into Avernum 3. It didn't make enough to buy a mega-mansion. It made enough to buy a modest 1997-priced house. It and its remasters are the most popular games I've ever written.īear in mind this game was a hit by 1997 shareware standards, not 2018 indie standards.
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